- Skill Calculator version: alpha 5
- Dragon Age: Legends version: 0.4.21069
- Contact: razorfish@biowarefans.com
Level:
Piercing Shot
Attacks all enemies in a row- Costs 1 mana
Requires bow or crossbow - +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- Costs 1 mana
Pinning Shot
Damage and inflict Crippled on target- Costs 1 mana
Requires bow or crossbow
(Disables target) for 4 turns
Always HIT - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Rapid Shot
Fire a blindingly fast arrow that does not end your turn- Costs 1 mana
Does not end turn
Requires bow or crossbow - +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- Costs 1 mana
Deadly Shot
Fire a powerful arrow that causes increased damage- Costs 1 mana
Requires bow or crossbow
+100% ATK Bonus - +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- Costs 1 mana
Double Shot
Shoot two arrows at your target- Costs 1 mana
Requires bow or crossbow - -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- Costs 1 mana
Frost Arrow
Fire a freezing arrow that damages and immobilizes a target and applies a weaker effect to adjacent foes- Costs 2 mana
Requires bow or crossbow
(Causes -2 health and disables target) for 4 turns
(Causes -1 health and disables adjacent foes) for 2 turns - +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- Costs 2 mana
Poison Arrow
Damage, poison, and weaken the target- Costs 1 mana
Requires bow or crossbow
(Causes -0.5 health) for 4 turns
(-75% ATK Penalty) for 4 turns - +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- Costs 1 mana
Suppressing Fire
Cripple and damage a row of enemies- Costs 2 mana
Requires bow or crossbow
(Disables target) for 4 turns
Always HIT - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 2 mana
Mass Volley
Attack all enemies thrice after a delay- Costs 1 mana
Requires bow or crossbow
Attack all foes after a 2, 3, and 4 turn delay - +10% CRIT to each delayed attack
- +10% CRIT to each delayed attack
- +10% CRIT to each delayed attack
- +10% CRIT to each delayed attack
- +10% CRIT to each delayed attack
- +10% CRIT to each delayed attack
- +10% CRIT to each delayed attack
- +10% CRIT to each delayed attack
- +10% CRIT to each delayed attack
- Costs 1 mana
Dirty Fighting
Ignore the codes of honor to deal additional damage- Costs 1 mana
Requires melee
+75% ATK Bonus - +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- Costs 1 mana
Stealth
Enter Stealth, and become able to attack the back row- Costs 1 mana
Does not end turn
(+1 Skill Range, -50% chance to Miss) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Low Blow
-DEF% to target- Costs 1 mana
Requires melee
(-50% DEF Penalty) for 6 turns
+25% ATK Bonus - -5% DEF Penalty
- -5% DEF Penalty
- -5% DEF Penalty
- -5% DEF Penalty
- -5% DEF Penalty
- -5% DEF Penalty
- -5% DEF Penalty
- -5% DEF Penalty
- -5% DEF Penalty
- Costs 1 mana
Backstab
Stab an enemy in the back. Requires Stealth- Costs 1 mana
Requires Stealth
Requires melee
+150% ATK Bonus - +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- Costs 1 mana
Disarm
-ATK% to target. Requires Stealth, costs no mana- Costs no mana
Requires Stealth
Requires melee
(-50% ATK Penalty) for 12 turns - +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- Costs no mana
Cripple
Inflict Crippled on an enemy. Requires Stealth- Costs 1 mana
Requires Stealth
Requires melee
(Disables target) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Coup de Grace
Guaranteed crit on a crippled enemy, costs no mana- Costs no mana
Requires melee
Requires Crippled target
Always HIT
Always CRIT - +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- Costs no mana
Ambush
Attacks all enemies in any column. Requires Stealth- Costs 1 mana
Requires Stealth
Requires melee - +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- Costs 1 mana
Exploit Weakness
Massive short-term self melee attack buff- Costs 1 mana
Does not end turn
Requires melee
Requires a one-handed melee weapon or dual weapons
(+73% ATK Bonus) for 1 turn - +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- Costs 1 mana
Evasion
+Dodge%- Costs 1 mana
Does not end turn
(+50% Dodge) for 10 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Harsh Language
Doubles enemies' skill cost- Costs 1 mana
Does not end turn
(+100% Skill Cost, 1.5x chance to Miss) for 10 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Confuse
Cripples enemy- Costs 2 mana
Does not end turn
(Disables target) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 2 mana
Bravado
Increase your ability to make critical hits- Costs 1 mana
Does not end turn
(+100% CRIT) for 10 turns - +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- Costs 1 mana
Feign Death
Cause enemies to attack your allies while you recoup, costs no mana- Costs no mana
(+25% Ranged Resistance, -100% Aggro) for 6 turns
Recovers 1 mana - Recovers one mana every three upgrades
- Recovers one mana every three upgrades
- Recovers +1 mana
- Recovers one mana every three upgrades
- Recovers one mana every three upgrades
- Recovers +1 mana
- Recovers one mana every three upgrades
- Recovers one mana every three upgrades
- Recovers +1 mana
- Costs no mana
Throw Voice
Cause adjacent enemies to attack your target- Costs 1 mana
(Targeted by allies) for 5 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Combat Training
Increases the chance for a critical hit- Passive Skill
+10% CRIT - +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- Passive Skill
Ranged Weapon Mastery
Increases the accuracy of equipped ranged weapons- Passive Skill
Requires ranged weapon
-10% chance to Miss - -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- Passive Skill
Targeted Attack
An attack that never misses and increases the chance of a critical hit- Costs 1 mana
+2 Skill Range
Always HIT
+20% CRIT - +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- Costs 1 mana
Longbow Mastery
Increases attack power and agility when a bow is equipped- Passive Skill
Requires bow or crossbow
+6% ATK Bonus
+3% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus
- Passive Skill
Crossbow Mastery
Increases attack power and luck when a crossbow is equipped- Passive Skill
Requires crossbow
+6% ATK Bonus
+3% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus
- Passive Skill
Blade Mastery
Increases attack power and defense when a dagger or sword is equipped- Passive Skill
Requires dagger or sword
+6% ATK Bonus
+3% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus
- Passive Skill
Dual Wield Mastery
Increases attack power and agility when a dual-wield weapon is equipped- Passive Skill
Requires dual-wield weapon
+6% ATK Bonus
+3% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus
- Passive Skill
Vicious
Increases your bonus to crit- Passive Skill
+14% CRIT - +4% CRIT
- +4% CRIT
- +4% CRIT
- +4% CRIT
- +4% CRIT
- +4% CRIT
- +4% CRIT
- +4% CRIT
- +4% CRIT
- Passive Skill
Mark of Death
Lowers all of an enemy's resistances this turn. Costs no mana.- Costs no mana
Does not end turn
(-25% melee/ranged/magic resistance) for 1 turn - Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Costs no mana
Smoke Bomb
Reduces the attack of all enemies- Costs 1 mana
Does not end turn
Causes -0.5 health
(-50% ATK Penalty) for 4 turns - Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Costs 1 mana
Assassinate
High damage attack that deals double damage to disabled foes- Costs 2 mana
Requires melee
Double Damage if Disabled
+100% ATK Bonus - +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- +20% ATK Bonus
- Costs 2 mana
Pandemonium
Causes all foes to fight one another- Costs 3 mana
(-25% DEF Penalty) for 5 turns
(Confuses target, +1 Skill Range) for 5 turns - Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Costs 3 mana
Bardic Grace
Increases your chance to dodge attacks- Passive Skill
+14% Dodge - +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- Passive Skill
Distraction
Saps strength from some adjacent enemies, weakening them- Costs 1 mana
Does not end turn
(-75% ATK Penalty) for 4 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Song of Courage
Increase your team's ability to make critical hits- Costs 1 mana
Does not end turn
(+15 LCK Bonus, -25% Chance to Miss, +50% CRIT) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Captivating Song
Captivates adjacent foes, stunning them, doesn't end turn.- Costs 3 mana
Does not end turn
(Disables character) for 3 turns
(Disables adjacent foes) for 3 turns - Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Costs 3 mana
Song of Valor
Increases your team's damage and damage resistance.- Costs 2 mana
Does not end turn
(+50% ATK Bonus, +40% melee/ranged/magic resistance) for 5 turns - Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Costs 2 mana
Dueling
Raises your agility- Passive Skill
+8% AGL Bonus - +3% AGL Bonus
- +3% AGL Bonus
- +3% AGL Bonus
- +3% AGL Bonus
- +3% AGL Bonus
- +3% AGL Bonus
- +3% AGL Bonus
- +3% AGL Bonus
- +3% AGL Bonus
- Passive Skill
Poison Rain
Poisons the target and adjacent foes, deals damage on impact- Costs 1 mana
Requires ranged weapon
(Causes -0.5 health) for 4 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Upset Balance
Reduces foe defense and does not end your turn- Costs 1 mana
Does not end turn
Requires melee
(-25% DEF Penalty) for 1 turn - Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Costs 1 mana
Whirlwind
Massive damage to one foe, and minor damage to the rest- Costs 2 mana
Requires melee
+50% ATK Bonus - -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- Costs 2 mana
Unending Flurry
Batter one enemy with 6 attacks in a row- Costs 3 mana
Requires melee - -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- Costs 3 mana
Arcane Bolt
Fire a powerful bolt of magical energy- Costs 1 mana
+100% ATK Bonus - +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- Costs 1 mana
Frostbite
A freezing attack that cripples your enemy- Costs 1 mana
(Disables target) for 4 turns - +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- Costs 1 mana
Rock Armor
Create magical armor for your allies- Costs 1 mana
Does not end turn
(+100% DEF Bonus) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Flaming Weapons
Enchant your allies' weapons with fire- Costs 1 mana
Does not end turn
(+50% ATK Bonus) for 4 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Lightning
A bolt of lightning will attack your target and his neighbors- Costs 1 mana
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
Blizzard
Driving snow reduces your enemies' defenses- Costs 2 mana
(-50% ATK Penalty, -50% DEF Penalty) for 10 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 2 mana
Earthquake
Swaps the targets in the front and back columns- Costs 2 mana
Party columns are rearranged for 5 turns
(Disables target) for 2 turns - +1 Party columns are rearranged turn duration
- +1 Party columns are rearranged turn duration
- +1 Party columns are rearranged turn duration
- +1 Party columns are rearranged turn duration
- +1 Party columns are rearranged turn duration
- +1 Party columns are rearranged turn duration
- +1 Party columns are rearranged turn duration
- +1 Party columns are rearranged turn duration
- +1 Party columns are rearranged turn duration
- Costs 2 mana
Inferno
Engulf your target in a torrent of flame and singe nearby foes- Costs 2 mana
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
Storm
Call down bolts of lightning to zap all enemies- Costs 2 mana
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
Heal
Restores health to target- Costs 1 mana
Heals 3 health - Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Costs 1 mana
Mass Heal
Restore health to all your allies- Costs 1 mana
Heals 1.5 health - Heals additional half health every three levels
- Heals additional half health every three levels
- Heals +0.5 health
- Heals additional half health every three levels
- Heals additional half health every three levels
- Heals +0.5 health
- Heals additional half health every three levels
- Heals additional half health every three levels
- Heals +0.5 health
- Costs 1 mana
Magic Shield
Cloak your ally in a mystical aura that defends them from magical attacks- Costs 1 mana
Does not end turn
(Nullifies magical attacks) for 10 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Grease
Cover your enemies in grease, causing them to act slower- Costs 1 mana
Does not end turn
(-50% AGL Penalty, -25% Fire Resistance) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Regeneration
Restores hearts for many turns to one ally- Costs 1 mana
(Heals 1 health) for 4 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Haste
Cause your ally to act faster- Costs 1 mana
Does not end turn
(+100% AGL Bonus) for 10 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Stinging Swarm
Damage a row of targets each turn- Costs 1 mana
(Causes -1 health) for 2 turns
Causes -0.5 health - Additional turn duration every three upgrades
Additional upfront damage with the final upgrade - Additional turn duration every three upgrades
Additional upfront damage with the final upgrade - +1 turn duration
Additional upfront damage with the final upgrade - Additional turn duration every three upgrades
Additional upfront damage with the final upgrade - Additional turn duration every three upgrades
Additional upfront damage with the final upgrade - +1 turn duration
Additional upfront damage with the final upgrade - Additional turn duration every three upgrades
Additional upfront damage with the final upgrade - Additional turn duration every three upgrades
Additional upfront damage with the final upgrade - +1 turn duration
Causes -0.5 health
- Costs 1 mana
Mass Regeneration
Restores hearts for many turns to all allies- Costs 2 mana
Does not end turn
(Heals 0.5 health) for 6 turns - Additional two turns duration every three upgrades
- Additional two turns duration every three upgrades
- +2 turn duration
- Additional two turns duration every three upgrades
- Additional two turns duration every three upgrades
- +2 turn duration
- Additional two turns duration every three upgrades
- Additional two turns duration every three upgrades
- +2 turn duration
- Costs 2 mana
Staff Mastery
Increases attack and agility when staff equipped- Passive Skill
Requires staff
+3% ATK Bonus
+9% AGL Bonus - +1% ATK Bonus
+3% AGL Bonus - +1% ATK Bonus
+3% AGL Bonus - +1% ATK Bonus
+3% AGL Bonus - +1% ATK Bonus
+3% AGL Bonus - +1% ATK Bonus
+3% AGL Bonus - +1% ATK Bonus
+3% AGL Bonus - +1% ATK Bonus
+3% AGL Bonus - +1% ATK Bonus
+3% AGL Bonus - +1% ATK Bonus
+3% AGL Bonus
- Passive Skill
Summon Spider
Summons a spider to fight beside your partyATK DEF AGL LCK Strong vs. 20 8 20 9 Weak vs. Uses: Weaken, Poison Spit- Costs 1 mana
Summons Spider
2 Spider health - +1 Spider health
+10% Spider stats - +1 Spider health
+10% Spider stats - +1 Spider health
+10% Spider stats - +1 Spider health
+10% Spider stats - +1 Spider health
+10% Spider stats - +1 Spider health
+10% Spider stats - +1 Spider health
+10% Spider stats - +1 Spider health
+10% Spider stats - +1 Spider health
+10% Spider stats
- Costs 1 mana
Summon Wolf
Summons a wolf to fight beside your partyATK DEF AGL LCK Strong vs. 15 10 25 10 Weak vs. Uses: Quick Lunge, Evasion- Costs 1 mana
Summons Wolf
3 Wolf health - +1 Wolf health
+10% Wolf stats - +1 Wolf health
+10% Wolf stats - +1 Wolf health
+10% Wolf stats - +1 Wolf health
+10% Wolf stats - +1 Wolf health
+10% Wolf stats - +1 Wolf health
+10% Wolf stats - +1 Wolf health
+10% Wolf stats - +1 Wolf health
+10% Wolf stats - +1 Wolf health
+10% Wolf stats
- Costs 1 mana
Summon Halla
Summons a halla to fight beside your partyATK DEF AGL LCK Strong vs. 15 25 20 10 Weak vs. Uses: Ram, Taunt- Costs 1 mana
Summons Halla
4 Halla health - +1 Halla health
+10% Halla stats - +1 Halla health
+10% Halla stats - +1 Halla health
+10% Halla stats - +1 Halla health
+10% Halla stats - +1 Halla health
+10% Halla stats - +1 Halla health
+10% Halla stats - +1 Halla health
+10% Halla stats - +1 Halla health
+10% Halla stats - +1 Halla health
+10% Halla stats
- Costs 1 mana
Summon Bear
Summons a bear to fight beside your partyATK DEF AGL LCK Strong vs. 30 24 12 6 Weak vs. Uses: Overrun, Power Strike- Costs 2 mana
Summons Bear
5 Bear health - +1 Bear health
+10% Bear stats - +1 Bear health
+10% Bear stats - +1 Bear health
+10% Bear stats - +1 Bear health
+10% Bear stats - +1 Bear health
+10% Bear stats - +1 Bear health
+10% Bear stats - +1 Bear health
+10% Bear stats - +1 Bear health
+10% Bear stats - +1 Bear health
+10% Bear stats
- Costs 2 mana
Summon Bronto
Summons a bronto to fight beside your partyATK DEF AGL LCK Strong vs. 25 16 20 30 Weak vs. Uses: Charge, Ram- Costs 2 mana
Summons Bronto
4 Bronto health - +1 Bronto health
+10% Bronto stats - +1 Bronto health
+10% Bronto stats - +1 Bronto health
+10% Bronto stats - +1 Bronto health
+10% Bronto stats - +1 Bronto health
+10% Bronto stats - +1 Bronto health
+10% Bronto stats - +1 Bronto health
+10% Bronto stats - +1 Bronto health
+10% Bronto stats - +1 Bronto health
+10% Bronto stats
- Costs 2 mana
Summon Drake
Summons a drake to fight beside your partyATK DEF AGL LCK Strong vs. 35 20 23 20 Weak vs. Uses: Fire Breath, Overrun- Costs 3 mana
Summons Drake
5 Drake health (includes one armored heart) - +1 Drake health
+10% Drake stats - +1 Drake health
+10% Drake stats - +1 Drake health
+10% Drake stats - +1 Drake health
+10% Drake stats - +1 Drake health
+10% Drake stats - +1 Drake health
+10% Drake stats - +1 Drake health
+10% Drake stats - +1 Drake health
+10% Drake stats - +1 Drake health
+10% Drake stats
- Costs 3 mana
Mana Drain
Removes mana from the target enemy- Costs no mana
Drains 1 mana - Drains one additional mana every three levels
- Drains one additional mana every three levels
- Drains +1 mana
- Drains one additional mana every three levels
- Drains one additional mana every three levels
- Drains +1 mana
- Drains one additional mana every three levels
- Drains one additional mana every three levels
- Drains +1 mana
- Costs no mana
Life Drain
Drains health from the target enemy, and adds them to the caster- Costs 1 mana
Drains 1 health - Drains an additional half health every two levels
Drains an additional half health with final upgrade - Drains +0.5 health
- Drains an additional half health every two levels
Drains an additional half health with final upgrade - Drains +0.5 health
- Drains an additional half health every two levels
Drains an additional half health with final upgrade - Drains +0.5 health
- Drains an additional half health every two levels
Drains an additional half health with final upgrade - Drains +0.5 health
- Drains +0.5 health
- Costs 1 mana
Weaken
Saps the enemy's strength, damaging it and weakening its attack- Costs 1 mana
Does not end turn
Causes -0.5 health
(-75% ATK Penalty) for 10 turns - +1 turn duration
Inflicts additional damage every three upgrades - +1 turn duration
Inflicts additional damage every three upgrades - +1 turn duration
Causes -0.5 health - +1 turn duration
Inflicts additional damage every three upgrades - +1 turn duration
Inflicts additional damage every three upgrades - +1 turn duration
Causes -0.5 health - +1 turn duration
Inflicts additional damage every three upgrades - +1 turn duration
Inflicts additional damage every three upgrades - +1 turn duration
Causes -0.5 health
- Costs 1 mana
Walking Bomb
Turns the target into a bomb, which will explode upon death- Costs 1 mana
(Causes -1 health to target's allies)
Causes -0.5 health - Causes additional damage every three levels
- Causes additional damage every three levels
- (Causes -0.5 health to target's allies)
Causes -0.5 health - Causes additional damage every three levels
- Causes additional damage every three levels
- (Causes -0.5 health to target's allies)
Causes -0.5 health - Causes additional damage every three levels
- Causes additional damage every three levels
- (Causes -0.5 health to target's allies)
Causes -0.5 health
- Costs 1 mana
Paralyze
Cripples the target enemy- Costs 1 mana
(Disables target) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Disorient
Confuses target enemy, causing him to attack other enemies- Costs 2 mana
(Confuses character, +1 Skill Range) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 2 mana
Mass Paralyze
Cripple all enemies in a column- Costs 1 mana
(Disables targets) for 3 turns - Additional turn duration every three levels
- Additional turn duration every three levels
- +1 turn duration
- Additional turn duration every three levels
- Additional turn duration every three levels
- +1 turn duration
- Additional turn duration every three levels
- Additional turn duration every three levels
- +1 turn duration
- Costs 1 mana
Barrier
Increases Melee, Ranged, and Magic Resistance- Passive Skill
+8% Melee Resistance
+8% Ranged Resistance
+8% Magic Resistance - +3% Melee Resistance
+3% Ranged Resistance
+3% Magic Resistance - +3% Melee Resistance
+3% Ranged Resistance
+3% Magic Resistance - +3% Melee Resistance
+3% Ranged Resistance
+3% Magic Resistance - +3% Melee Resistance
+3% Ranged Resistance
+3% Magic Resistance - +3% Melee Resistance
+3% Ranged Resistance
+3% Magic Resistance - +3% Melee Resistance
+3% Ranged Resistance
+3% Magic Resistance - +3% Melee Resistance
+3% Ranged Resistance
+3% Magic Resistance - +3% Melee Resistance
+3% Ranged Resistance
+3% Magic Resistance - +3% Melee Resistance
+3% Ranged Resistance
+3% Magic Resistance
- Passive Skill
Vulnerability Hex
Lowers all of an enemy's resistances- Costs 1 mana
Does not end turn
(-30% melee/ranged/magic resistance) for 4 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Dispel Magic
Dispels beneficial effects from enemies over time- Costs 1 mana
Does not end turn
Dispels for 3 turns - Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Costs 1 mana
Crushing Prison
Deals heavy damage over time and cripples lesser foes- Costs 3 mana
Cripples foes with 10 or less health
(Causes -2 health) for 3 turns
Weakens foes with more than 10 health - Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Costs 3 mana
Death Siphon
When the enemy dies, your team gains 1 mana. Does not cost mana.- Costs no mana
Does not end turn
(-25% DEF Penalty) for 1 turn
(Gives 1 mana to your team on death) - Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Costs no mana
Arcane Shield
Increases your chance to dodge attacks- Passive Skill
+14% Dodge - +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- +4% Dodge
- Passive Skill
Fast Heal
Restores health to target, does not end turn- Costs 2 mana
Does not end turn
Heals 3 health - Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Costs 2 mana
Heroism
Increases one ally's effectiveness and survivability- Costs 1 mana
Does not end turn
(+25% ATK Bonus, +25% DEF Bonus, +25% melee/ranged/magic resistance) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Rejuvenate
Restores mana and health to one ally- Costs 3 mana
Heals 3 health
Recovers 6 mana - Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Heals +0.5 health
- Costs 3 mana
Mass Haste
Causes your entire party to act faster- Costs 2 mana
Does not end turn
(+100% AGL Bonus) for 10 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 2 mana
Elemental Mastery
Increases the damage of your elemental attacks- Passive Skill
+8% ATK Bonus - +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- +3% ATK Bonus
- Passive Skill
Petrify
Cripples lesser foes, weakens and lowers defenses- Costs 1 mana
Cripples 8-health foes (Disables target) for 6 turns
Weakens stronger foes (-75% ATK Penalty) for 6 turns
(-25% DEF Penalty) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Firebolt
Deals minor fire damage and sets the target on fire- Costs 1 mana
Does not end turn
(50% chance for -1 health) for 3 turns - Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Costs 1 mana
Tempest
Summon a lightning storm for several turns, damaging foe health and mana- Costs 3 mana
(75% chance to deal minor damage each turn) for 4 turns - Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Additional turn duration every three upgrades
- Additional turn duration every three upgrades
- +1 turn duration
- Costs 3 mana
Cone of Cold
A blast of freezing cold damages adjacent foes and can weaken them- Costs 2 mana
30% chance to weaken and deal extra damage - +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- Costs 2 mana
Power Strike
Attack an enemy character with a crushing blow- Costs 1 mana
Requires melee
+100% ATK Bonus - +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- Costs 1 mana
Deadly Toss
A powerful ranged attack- Costs 1 mana
Requires throwable
+50% ATK Bonus - +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- Costs 1 mana
Desperate Swipe
An attack that trades accuracy for power- Costs 1 mana
Requires two-handed
+150% ATK Bonus
2.0x chance to Miss - +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- Costs 1 mana
Overrun
Attacks all enemies in the melee column- Costs 1 mana
Requires melee - +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- Costs 1 mana
Double Throw
Throw weapon twice at opponent with precision and force- Costs 1 mana
Requires thrown - -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- Costs 1 mana
Shattering Blow
A powerful attack that also reduces your enemy's defenses by 50%- Costs 1 mana
Requires two-handed
(-50% DEF Penalty) for 10 turns
+75% ATK Bonus - -3% DEF Penalty
- -3% DEF Penalty
- -3% DEF Penalty
- -3% DEF Penalty
- -3% DEF Penalty
- -3% DEF Penalty
- -3% DEF Penalty
- -3% DEF Penalty
- -3% DEF Penalty
- Costs 1 mana
Destroyer
Crush your enemy, and see them driven before you- Costs 2 mana
Requires two-handed
(-50% ATK Penalty) for 4 turns
+250% ATK Bonus - +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- Costs 2 mana
Quick Lunge
A quick attack that does not end your turn- Costs 1 mana
Does not end turn
Requires melee - -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- Costs 1 mana
Scattershot
Sacrifices accuracy to attack all enemies- Costs 1 mana
Requires thrown
(2.0x) 200% chance to Miss - -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- Costs 1 mana
Pommel Strike
A quick stun that does not end your turn- Costs 1 mana
Does not end turn
Requires melee
(Disables target) for 4 turns - -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- -10% chance to Miss
- Costs 1 mana
Shield Mastery
Gain additional defense when equipping a shield- Passive Skill
Requires shield
+20% DEF Bonus - +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- Passive Skill
Shield Wall
Use your shield to defend your entire party from melee attacks- Costs 1 mana
Does not end turn
Requires shield
(+100% Dodge) for 8 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Shield Charge
A powerful attack that deals damage to an entire row of enemies- Costs 2 mana
Requires shield
+75% ATK Bonus - +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- +5% ATK Bonus
- Costs 2 mana
Shield Bash
Inflict no damage, but use your shield to cripple your enemy and weaken their defense- Costs 1 mana
Requires shield
(-50% DEF Penalty) for 4 turns
(Disables target) for 4 turns - +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- +1 turn duration to each effect
- Costs 1 mana
Shield Tower
Use your shield to defend your entire party from ranged attacks- Costs 1 mana
Does not end turn
Requires shield
(+100% Dodge) for 8 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Shield Strike
Strike with your shield to gain additional defense- Costs 1 mana
Requires shield
(+100% DEF Bonus) for 8 turns - +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- Costs 1 mana
Focus
Increase your ability to make critical hits- Costs 1 mana
Does not end turn
(+100% CRIT) for 10 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Taunt
Taunt your enemies into attacking only you- Costs 1 mana
Does not end turn
(+100% Aggro) for 15 turns - +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- +10% DEF Bonus
- Costs 1 mana
Terror
Frighten your enemies, reducing his ability to hit- Costs 1 mana
Does not end turn
(1.5x chance to Miss) for 10 turns - +1.1x chance to Miss
- +1.1x chance to Miss
- +1.1x chance to Miss
- +1.1x chance to Miss
- +1.1x chance to Miss
- +1.1x chance to Miss
- +1.1x chance to Miss
- +1.1x chance to Miss
- +1.1x chance to Miss
- Costs 1 mana
Rage
Gather your anger to increase your attack power- Costs 1 mana
Does not end turn
(+50% ATK Bonus) for 10 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
War Cry
Encourage your other party members, increasing their attack power- Costs 1 mana
Does not end turn
(+50% ATK Bonus) for 10 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Combat Training
Increases the chance for a critical hit- Passive Skill
+10% CRIT - +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- Passive Skill
One-Handed Weapon Mastery
Increases the accuracy of equipped one-handed weapons- Passive Skill
Requires one-handed
-10% chance to Miss - -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- -5% chance to Miss
- Passive Skill
Targeted Attack
An attack that never misses and increases the chance of a critical hit- Costs 1 mana
+2 Skill Range
Always HIT
+20% CRIT - +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- +20% CRIT
- Costs 1 mana
Two-Handed Weapon Mastery
Increases the accuracy of equipped two-handed weapons- Passive Skill
Requires two-handed
+6% ATK Bonus
-10% chance to Miss - +3% ATK Bonus
-5% chance to Miss - +3% ATK Bonus
-5% chance to Miss - +3% ATK Bonus
-5% chance to Miss - +3% ATK Bonus
-5% chance to Miss - +3% ATK Bonus
-5% chance to Miss - +3% ATK Bonus
-5% chance to Miss - +3% ATK Bonus
-5% chance to Miss - +3% ATK Bonus
-5% chance to Miss - +3% ATK Bonus
-5% chance to Miss
- Passive Skill
Blade Mastery
Increases attack power and agility when a melee sword or dagger is equipped- Passive Skill
Requires sword or dagger
+6% ATK Bonus
+3% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus - +2% ATK Bonus
+1% AGL Bonus
- Passive Skill
Axe Mastery
Increases attack power and luck when a melee axe is equipped- Passive Skill
Requires axe
+6% ATK Bonus
+3% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus - +2% ATK Bonus
+1% LCK Bonus
- Passive Skill
Throw Mastery
Increases attack power and accuracy when a throwable weapon is equipped- Passive Skill
Requires thrown
+6% ATK Bonus
-10% chance to Miss - +2% ATK Bonus
-5% chance to Miss - +2% ATK Bonus
-5% chance to Miss - +2% ATK Bonus
-5% chance to Miss - +2% ATK Bonus
-5% chance to Miss - +2% ATK Bonus
-5% chance to Miss - +2% ATK Bonus
-5% chance to Miss - +2% ATK Bonus
-5% chance to Miss - +2% ATK Bonus
-5% chance to Miss - +2% ATK Bonus
-5% chance to Miss
- Passive Skill
Club Mastery
Increases attack power and defense when a melee club or mace is equipped- Passive Skill
Requires mace
+6% ATK Bonus
+3% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus - +2% ATK Bonus
+1% DEF Bonus
- Passive Skill
Combat Superiority
Increases Melee Resistance- Passive Skill
+30% Melee Resistance - +5% Melee Resistance
- +5% Melee Resistance
- +5% Melee Resistance
- +5% Melee Resistance
- +5% Melee Resistance
- +5% Melee Resistance
- +5% Melee Resistance
- +5% Melee Resistance
- +5% Melee Resistance
- Passive Skill
Rally
Rally your allies to improve attack, agility, and defense- Costs 1 mana
Does not end turn
(+25% ATK Bonus, +25% DEF Bonus, +25% AGL Bonus) for 4 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs 1 mana
Whirling Slash
Attacks all enemies in the melee column, doesn't end turn- Costs 2 mana
Does not end turn
Requires melee - +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- Costs 2 mana
Motivate
Raise your team's attack, agility, and defense at no mana cost- Costs no mana
Does not end turn
(+10% ATK Bonus, +10% DEF Bonus, +10% AGL Bonus) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs no mana
Onslaught
Attacks target for massive damage, and damages adjacent foes- Costs 3 mana
Requires melee
+125% ATK Bonus - +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- +10% ATK Bonus
- Costs 3 mana
Mental Fortress
Increases Magic Resistance- Passive Skill
+30% Magic Resistance - +5% Magic Resistance
- +5% Magic Resistance
- +5% Magic Resistance
- +5% Magic Resistance
- +5% Magic Resistance
- +5% Magic Resistance
- +5% Magic Resistance
- +5% Magic Resistance
- +5% Magic Resistance
- Passive Skill
Righteous Strike
Damages the target and drains mana, giving it to you- Costs 2 mana
Requires melee
Drains 2 mana - Drains additional mana every three upgrades
- Drains additional mana every three upgrades
- Drains +1 mana
- Drains additional mana every three upgrades
- Drains additional mana every three upgrades
- Drains +1 mana
- Drains additional mana every three upgrades
- Drains additional mana every three upgrades
- Drains +1 mana
- Costs 2 mana
Cleanse
Removes all ailments from an ally- Costs 1 mana
Does not end turn
Removes shattered, crushed, terror, earthquake, blizzard, grease, timebomb, acid bomb, swarmed, weakened, burning,... - Heals additional health every three upgrades
- Heals additional health every three upgrades
- Heals +0.5 health
- Heals additional health every three upgrades
- Heals additional health every three upgrades
- Heals +0.5 health
- Heals additional health every three upgrades
- Heals additional health every three upgrades
- Heals +0.5 health
- Costs 1 mana
Holy Smite
Removes up to 6 mana from a foe and deals +50% damage for each mana removed- Costs 3 mana
Requires melee
Removes up to 6 mana
+50% damage for each mana removed - +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- Costs 3 mana
Mana Rasp
Removes mana and health from enemy team- Costs 2 mana
Causes -1.5 health
Removes 2 mana - Removes additional mana every three upgrades
- Removes additional mana every three upgrades
- Removes +1 mana
- Removes additional mana every three upgrades
- Removes additional mana every three upgrades
- Removes +1 mana
- Removes additional mana every three upgrades
- Removes additional mana every three upgrades
- Removes +1 mana
- Costs 2 mana
Blood Lust
Increases your chance to critical- Passive Skill
+30% CRIT - +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- +5% CRIT
- Passive Skill
Death Strike
A powerful attack that gives you and allies 1 mana if it kills- Costs 2 mana
Requires melee
(Gives 1 mana to your team on death) for 1 turn
+100% ATK Bonus - +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- Costs 2 mana
Berserker
Attack and regeneration bonus that may drain mana, ends when you have no mana- Does not end turn
(+50% ATK Bonus) for 10 turns
(Heals 0.5 health per turn, 15% chance for -1 mana each turn) for 12 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Does not end turn
Final Blow
Drains your mana and deals damage equal to the amount drained- Costs all your mana
Requires melee
+75% attack per mana spent - +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- +10% CRIT
- Costs all your mana
Adrenaline
Small attack bonus to self that costs no mana- Costs no mana
Does not end turn
(+25% ATK Bonus) for 6 turns - +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- +1 turn duration
- Costs no mana
There are some useful options I've scripted that haven't been placed into the interface and prettified yet, but you can click the links below to use them:
- Reset Current Tree
- Reset All Trees (current class only)
- Reset Action Bar (current class only)
- Generate Build URL (current class only)
Dragon Age Legends Skill Builder Changelog
- Version alpha 5 (January 23, 2012)
- Version alpha 4b (December 8, 2011)
- Version alpha 4a (December 6, 2011)
- Version alpha 3c (October 21, 2011) - just a minor update to Rogue > Skirmish > Exploit Weakness from latest patch
- Version alpha 3b (October 8, 2011)
- Version alpha 3a (October 3, 2011)
- Version alpha 3 (October 2, 2011)
- Version alpha 2b (September 9, 2011)
- Version alpha 2a
- Version alpha 2
- Version alpha 1