Mass Effect 3 Power Calculator update alpha 3

I just rolled out another update to my Mass Effect 3 Power Calculator, and it adds support for creating builds for all existing multiplayer class configurations.


Alpha 3 Changelog

  • Added the ability to create builds for multiplayer characters.
  • Added "character level" and "points unspent" counters for both singleplayer and multiplayer modes.
  • Transcribed the rank data for all remaining singleplayer bonus powers.

Character point progression for ME3 singleplayer was obtained from the Mass Effect Wikia. Thanks to Pandorrax for referring me to the update.


Levels Points Per Level Total
1 3 3
2-30 2 58
31-60 4 120
Total - 181

Character point progression for ME3 multiplayer was extrapolated from this BSN post by Adhin, with one difference: the 8-12 level range should actually be 8-13 to yield the 84 point total, if counting the first pre-allocated point in this total. According to the Wikia, the point total should be 84, with 83 of those points being allocatable, meanwhile, Adhin's post indicates that the point total should be 85, with 84 of those points being allocatable. I'm not sure which to believe at the moment, to be quite honest, so if you know for certain whether it should be 83 points + 1 preallocated point or 84 points + 1 preallocated point, give me a heads up.


Levels Points Per Level Total
1-7 3 21
8-13 4 24
14-16 5 15
17-20 6 24
Total - 84


Alpha 2 Changelog

  • Added the ability to specify a bonus power and its corresponding rank investment
  • Transcribed the rank data for the following bonus powers: Carnage, Marksman
  • Added Green "difference" values for the stat table changes in parentheses for each power rank tooltip, where applicable
  • Fixed a couple of typos

About Stat Table Values

Bonus power stats were transcribed from screenshots of a lvl 53 Soldier, but the base class powers were transcribed from level 1 characters of each corresponding class. Your equipment and upgrades from multiple powers can affect stat values like direct damage and recharge speed, so definitely take these current values with a grain of salt.

In the future, I would like to integrate dynamic calculation of some stat values, so that you can see how investing in a weight capacity upgrade might change your recharge speed, for example.

As for what's next...probably adding the data from the Resurgence Pack coming out tomorrow, and then adding the ability to create builds for your singleplayer companions.

  • http://www.facebook.com/profile.php?id=100001495736661 Olaf Arlt

    It’s definitely a total of 84 points (1 at Level 1 + 83 distributable points)!

    • http://biowarefans.com Razorfish

      Thanks for the confirmation, much appreciated!

  • http://www.facebook.com/profile.php?id=100001495736661 Olaf Arlt

    I actually went further and checked my recent level upgrades. I am sorry, but your spreadsheet (and as a result the part of your calculator displaying the current level) contains some errors regarding the points received per level upgrade. The correct spreadsheet is:

    Level 1: you start with only 1 skill point!
    You receive 3 skill points per upgrade for levels 2-6 (adding up to 15 points and a total of 16)You receive 4 skill points per upgrade for levels 7-12 (adding up to 24 points and a total 40)You receive 5 skill points per upgrade for levels 13-16 (adding up to 20 points and a total of 60) You receive 6 skill points per upgrade for levels 17-20 (adding up to 24 points and a total of 84)My Level 12 character for example had exactly 40 points. According to your spreadsheet, it should have had 41. That’s how I got curious. And since a new Level 1 character starts with only 1 point, you were already starting off with a wrong base. :-) Nonetheless, I love your calculator for simulating new characters and highly appreciate your effort putting this together. And it works perfectly for me despite the little issue, since the current level is just for informational purposes, but does not influence the results of the upgrades.The only thing I am missing are the new Resurgence DLC characters. I’d love to be able create simulations for my Krogan Battlemaster (Vanguard) for example. :-)

    I am currently putting together the optimum skill point distribution for different class and race combinations. When you are between battles, you hardly have the time to think where to put the additional skill points to the best use. With some consideration, you can create nearly invincible characters (at least a Bronze) like a Human Vanguard permanently alternating between Biotic Charge and Nova, which makes even groups of enemies permanently staggering and continuously rebuilds your Barrier. If you are fast enough, the enemies don’t have enough time to really hurt your shields and after some charging around nobody is left standing. :-)

    • http://biowarefans.com Razorfish

      Very useful info! I’ll try to roll out an update soon with the fixed point progression.

      • http://www.facebook.com/profile.php?id=100001495736661 Olaf Arlt

        Please don’t forget to include the new Resurgence Character races into your update. :-)

        • http://biowarefans.com Razorfish

          Yep, I’m partway through transcribing the data for the new abilities added by the Resurgence Pack, that’s the only holdup to the update. I’ve already pushed out the fix for the MP point progression, and hopefully I should have the data update done soon.

          • http://www.facebook.com/profile.php?id=100001495736661 Olaf Arlt

            I am really sorry! Yesterday I upgraded a character to become an War Asset in the single player and I looked very closely this time and unfortunately found a little error in the skill point information I had posted above. At Level 1 you don’t start with only 1 skill point, but with 2 skill points! One is already applied to the very first power and 1 is freely distributable. My data is still correct from Level 12 onward, but Levels 2-6 (3 skill points) have to be extended to 2-7 and Levels 7-12 (4 skill points) reduced to 8-12. Here is the complete correct spreadsheet:
             
            Level 1: you start with 2 skill points! 1 skill point is automatically applied to the very first power. The other skill point can be used freely.
            You receive 3 skill points per upgrade for levels 2-7 (adding up to 18 points and a total of 20)
            You receive 4 skill points per upgrade for levels 8-12 (adding up to 20 points and a total of 40)
            You receive 5 skill points per upgrade for levels 13-16 (adding up to 20 points and a total of 60)
            You receive 6 skill points per upgrade for levels 17-20 (adding up to 24 points and a total of 84)

            This is now 100% verified by watching every single MP Level upgrade. It looks also a little more evenly distributed now (2, 18, 20, 20, 24).

            I hope reprogramming the MP point progression isn’t too complicated for you. Again, I am sorry for distributing wrong information, but very often the Packs contain Experience points, so I hardly got to see a fresh Level 1 character. Usually they were already at Level 3 or 4 before I started using them. But yesterday I was really wondering having a fresh character starting out with 2 skill points. So I carefully monitored every single level upgrade this time.

  • http://www.facebook.com/profile.php?id=100001495736661 Olaf Arlt

    Repost of the 100% correct skill point spreadsheet, to have more space so it looks well-arranged:

    Level 1: you start with 2 skill points! 1 skill point is automatically applied to the very first power. The other skill point can be distributed freely to any of the other 4 powers.
    You receive 3 skill points per upgrade for levels 2-7 (adding up to 18 points and a total of 20)
    You receive 4 skill points per upgrade for levels 8-12 (adding up to 20 points and a total of 40)
    You receive 5 skill points per upgrade for levels 13-16 (adding up to 20 points and a total of 60)
    You receive 6 skill points per upgrade for levels 17-20 (adding up to 24 points and a total of 84)

  • http://www.facebook.com/profile.php?id=100001495736661 Olaf Arlt

    I just found another small error in the Power Calculator. For the vanguards power “Fitness” you state at Level 6 the following: “Increase recharge speed of Biotic Charge by 200% after an enemy is killed by heavy melee.”Unfortunately, this is NOT confirmed by the game nor any other serious place (wikia or the like) in the internet for MULTIPLAYER. It seems to me, that this benefit only applies to the Singleplayer Vanguard.It would have been nice to use this in Multiplayer, especially for the Asari Vanguard, since Heavy Melee is kind of the Asari’s replacement for the Human Vanguards Nova. But unfortunately this feature seems to be taken away from the Multiplayer and replaced by “Increase weapon damage bonus by 25% for 20 seconds after an enemy is killed by heavy melee.” and a higher Melee Damage Bonus (+30% instead of +25%) as well!