I just rolled out another update to my Mass Effect 3 Power Calculator, and it adds support for creating builds for all existing multiplayer class configurations.

## Alpha 3 Changelog

- Added the ability to create builds for multiplayer characters.
- Added "character level" and "points unspent" counters for both singleplayer and multiplayer modes.
- Transcribed the rank data for all remaining singleplayer bonus powers.

Character point progression for ME3 singleplayer was obtained from the Mass Effect Wikia. Thanks to Pandorrax for referring me to the update.

Levels | Points Per Level | Total |
---|---|---|

1 | 3 | 3 |

2-30 | 2 | 58 |

31-60 | 4 | 120 |

Total | - | 181 |

Character point progression for ME3 multiplayer was extrapolated from this BSN post by Adhin, with one difference: the 8-12 level range should actually be 8-13 to yield the 84 point total, if counting the first pre-allocated point in this total. According to the Wikia, the point total should be 84, with 83 of those points being allocatable, meanwhile, Adhin's post indicates that the point total should be 85, with 84 of those points being allocatable. I'm not sure which to believe at the moment, to be quite honest, so if you know for certain whether it should be 83 points + 1 preallocated point or 84 points + 1 preallocated point, give me a heads up.

Levels | Points Per Level | Total |
---|---|---|

1-7 | 3 | 21 |

8-13 | 4 | 24 |

14-16 | 5 | 15 |

17-20 | 6 | 24 |

Total | - | 84 |

## Alpha 2 Changelog

- Added the ability to specify a bonus power and its corresponding rank investment
- Transcribed the rank data for the following bonus powers: Carnage, Marksman
- Added Green "difference" values for the stat table changes in parentheses for each power rank tooltip, where applicable
- Fixed a couple of typos

## About Stat Table Values

Bonus power stats were transcribed from screenshots of a lvl 53 Soldier, but the base class powers were transcribed from level 1 characters of each corresponding class. Your equipment and upgrades from multiple powers can affect stat values like direct damage and recharge speed, so definitely take these current values with a grain of salt.

In the future, I would like to integrate dynamic calculation of some stat values, so that you can see how investing in a weight capacity upgrade might change your recharge speed, for example.

**As for what's next...**probably adding the data from the Resurgence Pack coming out tomorrow, and then adding the ability to create builds for your singleplayer companions.