When we talk about the user interface, we want to see pictures of course, so I'm going to let the pictures tell the story here. I've ordered 37 pictures into a series of image galleries that highlight many of the interface features you'll find in Dragon Age 2.
The PC version (not pictured) will include number hotkeys for quick selection. (Mike Laidlaw)
To speed up conversations, you no longer read through and select from lengthy lists of dialogue. Instead you flip around between responses on a Mass Effect-like circular hub. The tone of your response is displayed with an image in the middle of the hub, so you'll know at a glance whether you're being a jerk or earnestly trying to do as much good as possible. (IGN)
This fist wheel icon represents a contentious tone.
Friendship vs. Rivalry
Action Bar (PC) vs. Radial Wheel (Consoles)
Abilities and Specializations
Some quests/encounters must specifically be completed during the day or at night. The world map supports switching to day or night when traveling to certain areas.
To be clear, the only day night "toggle" is on the world map, where you choose which version of the zone you wish to travel to. You're not standing around in the middle of a zone, hitting a button and *bam* now it's night.
Day and night versions of each area are completely separate. The static level art is obviously pretty similar with mostly just a lighting change, but everything interactive within those areas is different unless we chose to duplicate it. Generally speaking all merchants, NPCs and quests are only in one version or the other. Not all areas have day/night versions: it's mostly major areas within Kirkwall. (David Sims)